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Lock on and rip into the button (a single missile does the trick) and it'll shut down. Quickly go over to the rear side of the active sun reflector and you'll spot a red button on the back. If you lock-on and blast away at Flaahgra it'll eventually become stunned and won't move for a few seconds, giving you time to act fast. You'll notice that one of the four sun reflectors must be active for Flaahgra to remain active, if all four are inactive the creature will collapse.
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Also watch out when it lunges and spits plasma projectiles. Watch out for its weed attack where it'll sprout up a range of weeds and spikes on a part of the floor section surrounding its pond, but you shouldn't have trouble keeping away. Before attacking it, scan Flaahgra and one of its four tentacles for your Log Book. This nasty-looking bug will take some strategy to bring down. Plasma projectiles, Weed traps, Claw lunge A fourth shot at the head will cause the flamethrower to completely destroy the nest, the drone will then explode, revealing the Morph Ball Bomb as your prize. Repeat the process a third time and you'll notice that the nest is almost completely on fire now. It'll send flames into the nest above again, so get ready for more irritated War Wasps to appear. Wait for the head to show itself again and blast away at it. The arms will move back to the horizontal position and resume their rotating flame attack, but they may tilt up a little leaving a gap under one of the flamethrowers, use this to sneak under the fire without taking damage. If you're hit by one of their stingers Samus' visor will become clogged with slime, clouding your vision for a second - you'll also lose your lock-on function for a second. Watch out for these bugs as they can launch their stingers at you as a projectile weapon, try to avoid them while concentrating on the drone (don't forget to scan one). Flames will erupt out of the arm, burning away the massive War Wasp hive in the roof, this'll summon several Barbed War Wasps into the room. With enough damage dealt, the head will retract into the body and the flamethrower arms will spin into a vertical position. Lock onto one and blast away with anything you've got (missiles really help). Eventually a small head will pop up out of the drone's cylindrical body with two red objects on either side of the head. If the arms stop rotating, they might begin rotating in the opposite direction so watch out. Scan the drone then lock onto it and strafe around with the flames to avoid being caught. This drone's far more dangerous than the Hive Mecha as it possesses a twin-mounted flamethrower which rotates constantly, spreading fire throughout the circular room. After this round is clear, finish off the final mouth and the mecha will shut down for good. Plow into it and the head will rotate one more time and spew out more Wasps. Once all the Wasps are gone the drone will open its mouth again. It'll open up another mouth and fire out even more Wasps than before, so do as before to whack them all (if multiple Wasps fly at Samus at once, strafe and jump around to avoid them, but don't go swimming). With enough damage inflicted the mouth will close and the drone's head will rotate. Once all the War Wasps are gone and the Hive Mecha opens up its mouth to fire out more Wasps, lock on and plow into the red section of the mouth to damage the drone. Wait for the War Wasps to stop moving (they'll chirp when they stop circling), then quickly blast them before they try to ram into Samus. Don't forget to scan the drone and the War Wasps for your Log Book, this is your only chance to scan them. The Ram War Wasps will constantly circle Samus on the dais, so you'll have to rotate around quickly to catch them. The only form of attack the Hive Mecha has are its Ram War Wasps that pour out from the drone itself and the two large openings either side of the drone.
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